Command line argumentsΒΆ
General options | |
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-# | Any integer entered as a switch will be interpreted as the initial timestep to load. Any following integer switch will be interpreted as the final timestep for output. eg: -10 -20 will run all output commands on timestep 10 to 20 inclusive |
-c# | caching, set # of timesteps to cache data in memory for |
-A | All objects hidden initially, use 'show object' to display |
-N | No load, deferred loading mode, use 'load object' to load & display from database |
-S | Skip default script, don't run init.script |
-v | Verbose output, debugging info displayed to console |
-a | Automation mode, don't activate event processing loop |
-p# | port, web server interface listen on port # |
-q# | quality, web server jpeg quality (0=don't serve images) |
-n# | number of threads to launch for web server # |
-Q | quiet mode, no status updates to screen |
-s | stereo, request a quad-buffer stereo context |
Model options | |
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-f# | Load initial figure number # [1-n] |
-C | Global camera, each model shares the same camera view |
-y | Swap z/y axes of imported static models |
-T# | Subdivide imported static model triangles into # |
-V#,#,# | Volume data resolution in X,Y,Z |
-e | Each data set loaded from non time varying source has new timestep inserted |
Image/Video output | |
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-z# | Render images # times larger and downsample for output |
-i/w | Write images of all loaded timesteps/windows then exit |
-I/W | Write images as above but using input database path as output path for images |
-u | Returns images encoded as string data (for library use) |
-U | Returns json model data encoded string (for library use) |
-t | Write transparent background png images (if supported) |
-m# | Write movies of all loaded timesteps/windows #=fps(30) (if supported) |
-x#,# | Set output image width, height (height will be calculated if omitted) |
Data Export | |
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-d# | Export object id # to CSV vertices + values |
-j# | Export object id # to JSON, if # omitted will output all compatible objects |
-g# | Export object id # to GLDB, if # omitted will output all compatible objects |
-Z# | Set zlib compression level for GLDB, -1=default, 0=None, 1=fast, 9=best |
Window Settings | |
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-r#,# | Resize initial viewer window width, height |
-h | hidden window, will exit after running any provided input script and output options |